Difference between revisions of "Creating SVG for use as mx annotation overlays"
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'''Before you can annotate images in mx, you need to draw the annotation in image illustration software.''' For our purposes we are using Inkscape (freeware available here: http://www.inkscape.org/) or Adobe Illustrator, but any such vector-based program with capabilities to save as an SVG (Scalable Vector Graphics) file should work. | '''Before you can annotate images in mx, you need to draw the annotation in image illustration software.''' For our purposes we are using Inkscape (freeware available here: http://www.inkscape.org/) or Adobe Illustrator, but any such vector-based program with capabilities to save as an SVG (Scalable Vector Graphics) file should work. | ||
− | + | *for either application, the original image must be saved (either directly by the user from, for example, a microscope-captured image or off of an image database such as MorphBank: http://www.morphbank.net/) | |
+ | *it is a good idea to record the actual dimensions of the image (which can be found by right-clicking the file and viewing the 'Properties > Details') especially when using Illustrator (as Illustrator tends to re-size the image when imported) | ||
+ | *the basic idea will be that if you zero the image as a base layer in illustration software and draw an overlay highlighting the structure, the SVG code will be translated as that exact overlay in mx. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Instructions for Inkscape: | ||
+ | *Open inkscape and go to 'File' > 'Import' |
Revision as of 09:01, 9 July 2010
Before you can annotate images in mx, you need to draw the annotation in image illustration software. For our purposes we are using Inkscape (freeware available here: http://www.inkscape.org/) or Adobe Illustrator, but any such vector-based program with capabilities to save as an SVG (Scalable Vector Graphics) file should work.
- for either application, the original image must be saved (either directly by the user from, for example, a microscope-captured image or off of an image database such as MorphBank: http://www.morphbank.net/)
- it is a good idea to record the actual dimensions of the image (which can be found by right-clicking the file and viewing the 'Properties > Details') especially when using Illustrator (as Illustrator tends to re-size the image when imported)
- the basic idea will be that if you zero the image as a base layer in illustration software and draw an overlay highlighting the structure, the SVG code will be translated as that exact overlay in mx.
Instructions for Inkscape:
- Open inkscape and go to 'File' > 'Import'